Awesome Levels in Great Video Games: Bracknell – Resistance: Fall Of Man, The Apple Of Eden – Assassin’s Creed: Brotherhood, Xen – Half-Life, Pyramid Cave – Sonic Adventure 2, The Water Temple – Legend Of Zelda: Ocarina Of Time, Blighttown – Dark Souls
Here Are Ten Terrible Levels That Stood Out in Legendary Video Games [details]
1. Bracknell – Resistance: Fall Of Man
Resistance: Fall of Man was a game that was meant to kickstart the next big franchise in the gaming world. And while the series quickly fell apart, the impact and overall quality of Fall of Man shouldn’t be forgotten.
The best part of the game was the alternate 1950s setting and levels revolving around various cities in England that were taken over by the evil Chimera. The diversity of weapons and smooth weapon wheel function brought a level of strategy to each level and the careful placement of ammunition generally gives each level a rewarding level of challenge.
According to the game’s environmental artist Kory Hagney, Bracknell was one of the closest levels to being removed entirely, and it really shows. Not only does the entire level noticeably deviate from the first-person shooter and game action in favor of stalking and platforming, but it’s easily the most forgettable level in the game.
Fall of Man isn’t a game where there’s no shortage of levels themed around dimly lit platforms and long corridors for the Chimera to ultimately build huge complexes.
2. The Apple Of Eden – Assassin’s Creed: Brotherhood
The third entry in Ubisoft’s Assassin’s Creed franchise, Brotherhood was really where the series found its way into the mainstream. It might not have the story or ambition of AC2, but the decision to move all the action to the city of Rome and fill it with various side quests and challenges helped make the game feel more immersive and like a real open world worth playing. the sorrow. invest time in
The missions in both the main and sub-story were also strong enough overall, with the introduction of the full sync feature giving an added dimension for players to work through.
However, by the time The Apple of Eden quest rolls around, it becomes clear that Ubisoft is in a hurry to finish the game. Holding and using the legendary artifact was something fans had waited three games for, but this level just cemented the fact that none of it was worth the wait.
With the Apple in hand, the mission begins with Ezio on the run from Cesare Borgia and the Papal Guard. Players can’t remove the Piece of Eden, but the weapon is an absolute nightmare to use with its animation that clumsily slows down time, does very little damage, and depletes a player’s health.
On top of that, to get full sync for the mission, players can’t lose a single health point, so if they get hit by a guard or even use Apple once, players will lose that 100%.
3. Xen – Half-Life
When Valve first released the Half-Life series back in 1998, they could never have imagined how popular the games would have become. With the developers focused on creating a vibrant world rather than just a ‘shooting gallery’, Half-Life received widespread praise from critics and fans alike for its realistic gameplay, engaging story, and impressive graphics for its time.
Everything about Half-Life blends together nicely, and each and every level feels immersive and rewarding for players.
However, Chapter 15 – Xen is a small point in this perfect game where things get a bit murky. Players take control of Gordon Freeman on the alien planet Xen, where they must try to locate a transporter that will take them to Gonarch’s Lair.
The level features a lot of tricky platforming, never easy in certain games of a certain age, with aliens appearing on various platforms providing an extra challenge for players. But in addition to the hard platforming that just doesn’t go that well with the controls at the moment, the level is also much less linear and much more frustrating to progress through than anything else in the game, giving no hints for players to make sense of. .
4. Pyramid Cave – Sonic Adventure 2
Both Sonic Adventure games were vital points in the history of SEGA’s flagship franchise, ultimately proving that the team could crack the 3D gaming genre and create a series of titles that were popular with fans.
Adventure 2 was one of the first Sonic games to be released on multiple different platforms and consoles, leading to widespread accessibility and the ability to take the game’s mechanics to new levels.
Adventure 2 brought more action and a much faster pace, with stages like City Escape and Radical Highway that established legendary legacies within the Sonic the Hedgehog community.
Pyramid Cave, however, is a level that simply doesn’t make use of any of these new developments. A true level filler, Pyramid Cave sees Sonic racing through an ancient Egyptian-themed temple in an attempt to locate Dr. Eggman’s secret base.
There are plenty of long gated tunnels, a couple of loop-de-loops, and a noticeable lack of enemies that make the level feel ridiculously easy for where it is in the game.
5. The Water Temple – Legend Of Zelda: Ocarina Of Time
Boasting one of the highest Metacritic scores for a video game and record sales just shy of the 10 million mark, The Legend of Zelda: Ocarina of Time is undoubtedly one of the greats. Players once again take control of Link as he adventures through Hyrule, with the N64’s then-innovative technologies allowing Ocarina of Time to introduce time travel and a host of environmental puzzles into the mix.
The bewilderment in Ocarina of Time was one of the most compelling things about the game’s level designs and has become what people remember most fondly.
Equally memorable, though much less fondly remembered, is the game’s Water Temple level.
The level begins in the central hall of a huge temple, and players have to constantly equip and unequip their iron boots and adjust the water level inside the building to navigate. Honestly, it’s all a huge mistake, as the level barely gives hints or clues as to where players need to go or how they get there.
All of this before a player has to worry about a showdown with Dark Link or Morpha and his tentacles in the temple boss battle.
6. Blighttown – Dark Souls
Cited as one of the best, yet toughest, video games of all time, Dark Souls is a game that took the gaming world by storm upon its release in 2011. It uses intricate level design, advanced combat mechanics, and great gameplay. number of roles. gameplay features FromSoftware’s title was always going to be one of the biggest releases of the year, however, it was in the game’s ludicrous difficulty that Dark Souls truly established its legacy.
For the most part, there’s a nice balance to this difficulty, pushing players’ skills and knowledge to the limit, punishing mistakes. The exception to this was Blighttown, a level in the game that took the word ‘trial’ to new lengths.
One of the most important locations in the entire game, Blighttown is an intimidating place for even the most veteran players. The entire city is just a whirlwind of new mechanics and features, the introduction of poisonous and toxic substances, and enemies like the Blowdart Sniper, who has a tendency to jump on players from the darkness around them.
There are a couple of useful loot boxes around Blighttown to help players navigate their way around a bit easier; however, in true Dark Souls fashion, these have been fiendishly hidden in hard-to-spot areas and are often completely missed by new players.
7. Don’t Touch The Art – Marvel’s Spider-Man
Marvel’s Spider-Man on PS4 was so good, it pretty much ended the console war between Sony’s PlayStation 4 and Microsoft’s Xbox One. The mechanics and visuals were a huge leap forward for players, the story and characters were fleshed out remarkably, and the various outfits and collectibles made the open world feel vibrant and alive.
Perhaps the only thing that got a bit repetitive, however, was the game’s missions. From massive fights, tough races, and those annoying chase sequences. For the most part, these features are simply optional side quests that players can skip so they don’t affect their enjoyment of the game too much.
Don’t Touch The Art, however, significantly affects the enjoyment of the game. It requires players to stealthily avoid thugs, a difficult sequence in which said thugs take Mary Jane hostage, a segment of the statue puzzle that was far from easy to solve, and a painfully long time from players having have to guide MJ through the gallery.
It’s certainly a pivotal point in the main story, bringing Devil’s Breath to the attention of Mary Jane and Peter, it’s just that most players would prefer it to be done through a less infuriating level.
8. Allies For Bruma – Elder Scrolls IV: Oblivion
From killing everyone at a party and pinning it on everyone else during the Dark Brotherhood quest series, to exploring a unique paint world and fighting special paint trolls, much of Oblivion’s levels were so amazing that a player couldn’t help but fall in love. with everything
However, Allies for Bruma during the main quest line is a level that is definitely exempt from that.
In the level, the Hero of Kvatch is tasked with going through all the cities of Cyrodiil and asking for his help against the Daedra invading Bruma. The quest is technically optional, however not doing it will make the final showdown with Mehrunes Dagon’s minions even harder to beat later in the story.
The worst thing about Oblivion is easily completing Oblivion’s various gates, requiring players to fight dozens of enemies and find a way to the top of each tower inside, all without a marker on the map to follow. And Allies for Bruma requires players to complete one for each city in the game before it’s fully completed.
seven cities. A true repetitive feel and countless hours of frustration guaranteed.
9. Set To Kill – The Simpsons Hit & Run
The Simpsons: Hit & Run is a great game, a true timeless classic in every sense of the word. The game featured hundreds of references, outfits, jokes, and locations from the show and brought the world of The Simpsons to life for players in a truly memorable way. It also featured many fun quests with the game’s surprisingly smooth mechanics.
However, Level 6 Set to Kill is not one of those quests.
The mission begins at KrustyLu Studios, where Bart must throw 600 coins at Kearney to get the Globox Super Villain Car. This car is incredibly fast, but it lacks anything resembling balance or control, which certainly makes for a fun ride. , but he is not the most sensible for a mission like this.
Players have to drive around the harbor and reach 25 laser posts in just 1 minute and 25 seconds. The stands have a ridiculously small hitbox, are placed in some deliberately hard-to-reach spots along the roads, and the time limit is designed so that even successfully completing the mission only leaves players with a handful of seconds left in the game. clock.
Hard, tense, and incredibly stressful, this is a mission fit for an ending, let alone the penultimate in the penultimate level.
10. Rainbow Ride: Super Mario 64
Nintendo’s Super Mario 64 is a phenomenal game and absolutely deserves its legacy as one of the most influential titles of its time. Its visuals, gameplay, and ambition were unlike anything else at the time, with Mario’s leap from a 2D platformer to exploration-based 3D open worlds, bringing with it many levels that would become some One of the best Nintendo has ever created.
From Bob-Omb Battlefield to Tick-Tock Clock, every level in Super Mario 64 has its charm and at least a handful of stars that are fun to earn. That is until players reach Rainbow Ride at least.
The supposed end of the castle levels before the big showdown with Bowser, Rainbow Ride is just an utter disappointment on all fronts. The floating mats that players must climb to move to the beat of a snail, there are only 146 coins to collect which means making the 100 coin star can be unfairly cruel and the whole aspect of the level is so threadbare compared to the others in the game.
If Super Mario 64 has a problem, it’s the camera. Fortunately for Rainbow Ride, it’s the worst level in the game for awkward camera movements that make the intricate movements required to move around the map even more difficult to complete correctly.
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10 Awesome Levels in Great Video Games
Since the birth of the video game industry, levels have been the cornerstone of the success of any acclaimed title. From the likes of Whomp’s Fortress in Super Mario 64, Midnight Run in Crash Bandicoot: Warped, that first heist job in any Grand Theft Auto, to the first Colossus in Shadow of the Colossus, a well-designed level can be legendary if all the boxes are checked.
However, checking each of those boxes in each level of a game may not be an easy task to accomplish. Balancing the difficulty to be rewarding yet challenging enough to keep people interested and ensuring level designs showcase all of the game’s features are two of the most common criticisms critics and fans have for certain levels, though there may be reasons behind the scenes for how these shortcomings arise.
Rushed levels at the end of a development loop, inconsistent difficulty in terms of mechanics, or just general fatigue when conjuring up new ideas can all play a role in a game’s levels standing out for all the wrong reasons.