The 8 Most Insulting Changes in Video Game Remakes

Video Game Remakes

Most Insulting Changes in Video Game Remakes: Removing The Art Style – XIII Remake, Adding MORE Input Lag! – Parappa The Rappa Remastered, THE ENTIRE CONTROL SYSTEM – Ape Escape: On The Loose, Gunplay Over Fun-To-Play – Dead Rising: Chop Till You Drop

Here are The 8 Most Insulting Changes in Video Game Remakes [Details]

1. Removing The Art Style – XIII Remake

To make things perfectly clear with this one, I absolutely loathe the XIII Remake that PlayMagic spurted out in 2020, as it was not only an utter abomination of insulting design choices, it pretty much killed any hope of this title I ever had. it was glorious. receive a stone dead track.

Alarm bells started ringing in the heads of fans of the original when it was announced that this project was going to be a “remake” instead of a “remaster”. However, if it were a slight polish to the already slick graphics and an online component to all the game modes that were originally split between the original Xbox, PS2, Gamecube, and PC, it would have been a wonderful nostalgia package for gamers. fans, as a new version, it smelled like the dev team thought they could make a better one.

Long story short, they couldn’t. From the horrendous decision to move the game away from cel-shaded graphics to the woeful lack of sound effects and visual flair, this game felt like a step back from a title that was decades older than it. Things got close to parody levels of bad when it was revealed that the game only seemed to use a broken ragdoll effect when enemies died, but to be honest it looked like these goons were just throwing their hands up in the air. as much as the fans watching. about this tire fire from a project.

2. Adding MORE Input Lag! – Parappa The Rappa Remastered

I don’t understand what the heck Sony was thinking with this supposed “remaster”, as while the idea of ​​a rap dog in baggy pants should have been a hilarious trip down memory lane, Parappa The Rappa Remastered was downright stupid.

And the insulting change that makes this remaster so insulting? It is that they did not solve one of the biggest problems of the original. Yes, that’s right, the change here is that the development team actively chose not to fix something, and has continued this form of apathy by not even fixing the problem after release.

The problem at hand is that the title contains monstrous input lag, which last time I checked, is pretty essential for a rhythm-based video game. You will constantly miss the cues and have to actively ignore the visual cues if you want to get through the levels in one piece. In fact, the only hits you’ll hit each and every time are the ones dealt to your head through a wall as you miss over and over again in Stage 4 (you know which one).

It’s an abysmal lack of effort that ruins a brilliant gaming memory. A choice was made, and that choice was to do nothing.

3. THE ENTIRE CONTROL SYSTEM – Ape Escape: On The Loose

Ok, let’s step back for a second and try to figure this out.

Then you’re approached by a superior to remake one of the most underrated PS1 titles out there, the glorious gibbon-catching game known as Ape Escape. Now you, being a person of culture, remember that this title received rave reviews for its brilliant implementation of the then revolutionary dual-stick design of the PS1 controller. In fact, this was the first game that required the use of this controller because it tied your gameplay heavily to the two joysticks.

So with this in mind, you’d be pretty excited, right? An opportunity to remind the world of the inventiveness of this brilliant title! Except there’s just one problem. At some point in the conversation, the decision was made to remake the game for the PSP, a console with only ONE joystick.

Oh darling. Can you see how this turned out?

Well, to be honest, Ape Escape: On The Loose actually worked surprisingly well, but the lack of a second joystick really hurt the overall experience, and one can’t help but wonder why this remake didn’t get the proper love it deserved. and release on a larger platform.

Hell, they even had a chance to fix this when the game came to Vita, and they didn’t even offer the option to change the controls! Craziness!

4. Gunplay Over Fun-To-Play – Dead Rising: Chop Till You Drop

The Dead Rising franchise has always managed to provide some of the wildest experiences ever put to disc, flowing wildly between being a tragic zombie apocalypse story, a conspiracy theory thriller, and an over-the-top murder simulator.

To put it another way, it’s never boring. However, the sharpness of the series was definitely toned down a bit with the release of Dead Rising: Chop Till You Drop, a remake of the original experience that came out exclusively for Wii. The goal was to take what the fans knew and move the action into something that took advantage of the console’s strengths, namely the motion control system.

However, the ball was definitely dropped when the action switched to weapons-focused combat. Firearms were definitely present in the original version, but they were a rarity compared to the overabundance of melee weapons. Suddenly, Dead Rising seemed to lose its charm, as it now resembled a generic third-person zombie shooter without the comedy element that was the lightning in a bottle moment for the series.

The change was made to show the Wii console’s strengths, but instead, it only highlighted the new version’s weaknesses.

5. Cutting Out Half The Story – Resident Evil 3 Remake

After the blood-soaked slice of pure heaven that was Resident Evil 2 Remake, fans were more than eager to stuff their faces a bit more when Capcom announced that Resident Evil 3 would soon be getting the gaming treatment.

However, when the Nemesis-starring remake was finally released, it was an experience that unfortunately left some hungry for more. Now don’t get me wrong, I loved my time with this game and rated it highly, but that was only after accepting that it wasn’t a remake that received as much love and care as the previous title.

This is clearly evident in how much of the narrative has been removed from the remake and how what remains has been reshaped to give other characters more to do. Unfortunately, this means that the experience progresses too quickly in some areas and blends the pieces together to the point where it’s obvious to see the weld marks where the sections have merged.

As a side effect, it also removes the threat Nemesis originally provided. In his original form he is completely terrifying, stalking Jill through the streets and always showing up at the worst possible moment, but as he transforms into his strange dog form, the action takes over with tension and fear, and at moments lose that sense of threat. all because the game seems to be aiming for the finish line from the start.

One has to wonder if this would have been the case if Capcom hadn’t been so quick to get this out so soon after the previous remake.

6. Terrible Voice Acting – The Secret Of Monkey Island: Special Edition

When it comes to remasters and remakes, Lucasarts’ early titles have done incredibly well. From Day of The Tentacle, which returns from hell with incredible visuals and witty humor, to the wonderfully moody and macabre Grim Fandango, these polished versions truly are the best way to revisit these classic titles.

However, when it comes to The Secret Of Monkey Island: Special Edition, things weren’t that optimistic, and this was mainly due to how the game was controlled, having to control a lot of sensitivity for the console controllers and making the experience felt slow.

However, the slightly slower gameplay is something you can easily tolerate when it’s this good; however, what we couldn’t tolerate is the abysmal voice acting, which, in all honesty, didn’t need to be there in the first place. Presumably because the team thought the lack of voices didn’t match the sharp visuals, the entirety of the game was subsequently voiced, but despite having such wonderful source material, it delivered really sane shots that either sounded on the phone or completely disconnected from the action.

Wrong words were emphasized and jokes flopped in the rush: the whole thing felt like a school rendition of a once-brilliant play. A real shame, as without this choice it would have been another stellar remake.

7. Removing The Bloody Fog – Silent Hill HD Collection

Now I know there will be some people who will immediately point out that Silent Hill HD Collection is “not a remake, you cow-eyed glutton”, but wait, man, save those weird insults, as technically (and it’s not). Is that the best guy?) The Silent Hill 1 title that was included in this collection was actually a remake!

And why is this? Well, it’s due to the fact that Konami couldn’t find the original source code for the game, so they let Hijinx Studios recreate most of the title using whatever resources they could muster, and I’m asking if they have to replace the head and the shaft of a broom is it the same broom? Yes, but also No, so let me add this to the list, go ahead, just this once.

Also, let me talk about one of the biggest blowouts since the used diaper factory and incinerator companies merged, as in this supposed polish of a horror classic, they removed the damn fog! Imagine even considering for a second removing one of the key assets that made the original so atmospheric. I know it was included as a means of navigating limited hardware, but removing it entirely only pulls back the curtain on how empty the town really is.

A terrible move from a terrible “remake”.

8. Giving You Less Content And More Bugs – Tony Hawk’s Pro Skater HD

When it was announced that the almighty Tony Hawk’s Pro Skater would be getting a fresh coat of paint, some behind-the-scenes tweaks, and hopefully a new lease on life, fans who grew up with the title smashed their local bowls in excitement.

As it turned out, however, this wasn’t just a project looking to polish the diamond, it was basically saying “non-compliance” with the original and was building everything from scratch. Normally, this wouldn’t be such a terrible thing, but in Robomodo’s hands, it turned into a cavalcade of chaos.

The skaters were erased from the story, the music tracks were removed and replaced with “oh hey my twelve year old brother heard this” and entire features such as the create a park mode were removed entirely. In essence, the developers curated the best content from the first three games, but in the process removed any sense of charm. It felt like a soulless greatest hits album, and thanks to shoddy controls messing up certain lines and combos, it ended up feeling like a producer was hitting the “DJ DJ DJ” button between tracks.

It wasn’t a terrible package, but it failed to recapture the greatness of the original games. Fortunately, that problem was soon fixed with Activision’s remaster that was released in 2020.

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The Most Insulting Changes To Video Game Remakes

When it comes to video game remakes, the publisher and the team of developers in charge of handling the project find themselves in a bit of a strange situation.

Unlike a remaster that’s looking to take the original concept, smooth the edges, and possibly add content that didn’t make it into the first adventure, a remake basically looks at the entire series and says this is the new continuity, this is the new line of time and these are the decisions that we want to best represent these games.

However, because of this, the selection of features, the desire to make your own impression on the series, and cutting and changing things to better fit the new look of the franchise, some pretty disastrous changes have sadly been made. Such changes have succeeded in alienating old fans and creating new experiences that new eyes simply don’t want to see.

Sometimes you have to leave things alone.

The 7 Most Insulting Changes in Video Game Remakes (With Image)


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