The 8 Video Game “Mistakes” That Were Totally Intentional – Commentator Edition

The 8 Video Game

Video Game “Mistakes” That Were Totally Intentional: Fleshy Bones – Quake 3 Arena, Goat Simulator – Literally Everything, Creepy Watson – Sherlock Holmes: Nemesis, I Am Error – Zelda II: The Adventure Of Link, Tiny Tina’s Eyes – Borderlands 2, Robotnik’s Speed Traps – Sonic The Hedgehog 3, The Unreachable Medipack – Tomb Raider (1996), Giant Death Launch – Skyrim

Here are The 8 Video Game “Mistakes” That Were Totally Intentional – Commentator Edition [Details]

1. Fleshy Bones – Quake 3 Arena [Video Game]

Quake’s third entry was the first game in the series to abandon a traditional single-player campaign, and as a result focuses exclusively on arena gunfights. Because of this, you will be killing a lot of enemies during your time with the game, as that is really the only thing you can do.

During your murderous rampage, you may notice enemies explode into meaty bits when you kill them. In the Quake series, this effect is known as “gibbing”, derived from “visceral”, and can occur to most characters, regardless of their shape, size, or race. However, the most interesting thing is that it can also happen to Bones.

Why is that interesting? Well, Bones, as his name implies, is a skeleton and doesn’t have any soft tissue on top of his basic structure. So when you get ripped off, where does all that meat come from?

Rather than being a bug, this is simply because the developers at id Software didn’t create a different animation for the character, something they even acknowledged in the game’s instruction manual, which features the line: “Where do the gibs and blood? ?”

It also looks great, so there’s also that.

2. Goat Simulator – Literally Everything [Video Game]

Goat Simulator is one of the most unlikely success stories of recent years, managing to overcome the fact that the game is a broken and buggy experience.
Due to its popularity, most people looking for the title generally know not to be prepared for a completely polished experience, but still, some gamers wonder how many of the game’s bugs and glitches are actually bugs. and glitches, and how many of them have been added on purpose, to add to the chaotic charm of the overall package.

The answer to that is quite simple: most of the “bugs” in the game are actually intentional parts of the “game”. While creating their masterpiece, the developers at Coffee Stain Studios only looked to fix the glitches that would cause the game to crash or freeze, but opted to leave their dubious physics system intact.

So when your tongue sticks to a wall and stretches out to a ridiculous length, when you traverse surfaces, when random objects bounce seemingly at will, and when the smallest of impacts sends you flying halfway across the map… everything it’s. it is meant to be possible. Just another day in the life of an average goat…

3. Creepy Watson – Sherlock Holmes: Nemesis [Video Game]

Aside from the core gameplay loop, AI in video games is probably the hardest thing to get right. The enemy AI has to be incredibly smart and present enough of a challenge to the player without being completely overbearing, while the friendly AI has to be helpful, but not overly so, without getting in the way of the action.

But instead of taking the time to properly go through all these steps and design a complete AI system, some developers just say “nah” and hand us things like Creepy Watson from the 2007 adventure game Sherlock Holmes: Nemesis.

In the game, you play as the titular detective himself and must try to solve the case of master thief Arsène Lupin. Of course, he Watson’s loyal assistant will be there with you every step of the way, only, in this case, “every step of the way” means “quietly teleporting to your location like a creepy weeping angel as you make your way through the world.” level”.

Watson does not have a walking animation and will instead instantly move to his location when you take the camera away from him. Many players assumed it was a bug, but it’s actually an intentional programming quirk, probably done to save time and money.

Fortunately, Watson was given a walking animation in the remastered version of the game, so if you don’t want nightmares, he chooses that edition.

4. I Am Error – Zelda II: The Adventure Of Link [Video Game]

It’s not often that an error or glitch is seemingly announced to the player with on-screen text, but many players thought that had happened when, in the second Zelda game, Zelda II: The Adventure Of Link, they encountered an NPC . who spoke the “I am the mistake” line of dialogue.
In fact, the word “Bug” should start with a capital “E”, because it’s not a bug at all, it’s the name of the NPC.

Another time, players will encounter a similar-looking NPC who says the line “Bagu is my name. Show my note to the man in the river.” In Japanese, “Bagu” means “bug”, which means that the game contains two NPCs with names related to glitches. But neither case is actually a glitch.

It seems he was just a designer who wanted to have a little fun with the names of the characters, so he went with a couple of weird nicknames. After all, why not?

5. Tiny Tina’s Eyes – Borderlands 2 [Video Game]

First introduced in Borderlands 2, Tiny Tina is an absolute nutcase with a penchant for explosives and a deep love of buns, and will aid the Vault Hunter in his quest to stop Handsome Jack.

After meeting her for the first time, players began to notice that her left eye would occasionally flicker from side to side (while her right eye remained unmoving), which, while fitting well into Pandora’s wacky world, seemed a straight eye -up error, and many players assumed it wasn’t supposed to happen.

And that assumption was true. Partially. While the developers at Gearbox Software never intended for this to happen while designing and coding Tina, they decided that it matched her completely wacky, crazy personality, and chose not to fix it.

6. Robotnik’s Speed Traps – Sonic The Hedgehog 3 [Video Game]

Sonic games are all about achieving lightning-fast speeds, and this is also what makes the experience so much fun. Who wants to play one where Sonic just strolls around like he’s out on a casual Sunday walk? No one.

This focus on fast movement makes it incredibly rare for Sonic the Hedgehog 3 to actively punish the player for going too fast. By going too fast at certain times, there is a chance that Sonic will catch on an object and get stuck inside it, forcing the player to start over if they want to continue.

It was a frustrating bug to find, but strangely, Sega knew all about it and decided to leave it in the game. Page 27 of the user manual even contains a cheeky excuse as to why this might happen to the player:

“Dr. Robotnik has created many fiendish traps that take advantage of Sonic’s ultra-fast speed. Beware of traps that Sonic can’t escape from. If you fall into the wrong trap, you may need to restart the game (by pressing the RESET button) and start over from the beginning of the Zone you were last in. When Sonic is blinking (after being hit), don’t let him travel too fast.”

So yes, the developers left this in the game on purpose, then tried to make an in-universe explanation (“evil traps”) in the game manual. The gall, the absolute gall!

7. The Unreachable Medipack – Tomb Raider (1996) [Video Game]

The original Tomb Raider game for PS1, as well as several early games in the series, feature something called “the corner bug,” which is a way for players to access areas that wouldn’t be possible to reach using the regular traversal mechanic of the game.

By standing next to the corner of a block and jumping onto said block, Lara will begin to climb into it. To fix the fact that Lara now has a glitch inside an item, the game will relocate her to the top of the block, allowing players to reach heights that normal jumps simply couldn’t reach.

While this was a glitch and wasn’t meant to happen, Core Design, the developers of the original game, knew all about it and instead of fixing it, they placed a medkit on the Midas Palace level that can only be accessed by exploiting the corner bug Many players assumed the medipack was accidentally left there, but it was actually placed there on purpose as a cool nod to the popularity of this glitch.

8. Giant Death Launch – Skyrim [Video Game]

Bethesda games are notoriously buggy, to the point where it’s often unclear what really is a glitch and what actually works as intended. On the last note, one thing that works well in Skyrim is that your character will go limp when you die, sort of like a medieval rag doll.
Any kind of death can cause this to happen, whether it’s getting stabbed, burned, or falling on some rocks. In addition to the ragdoll effect, some kills will also cause the player to be thrown across the world at an alarming rate, as if an invisible catapult were trying to launch them into the afterlife.

This mostly happens with the giants, which will send you rocketing into the sky every time they land a killing blow, and at first glance this seems like a fun bug, but it’s actually an intended feature of the game.

Skyrim’s engine will convert any hit point beyond 0 into momentum, so when you’re killed by a giant, creatures that deal insane amounts of damage, you’re thrown into low orbit.

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The 8 Video Game “Mistakes” That Were Totally Intentional – Commenter Edition

Most of the glitches, bugs, and other goofs found in video games are not intentional at all. Ubisoft sure didn’t mean to embarrass itself with Assassin’s Creed Unity’s downright creepy floating eyes bug, and Warner Bros clearly didn’t plan for Batman: Arkham Knight’s PC release to be a complete disaster.

These examples, along with many, many others, illustrate just how difficult game development is, because even with four years of hard work by hundreds of talented artists, things can (and do) go terribly wrong.

Because these glitches are such a common occurrence for gamers, it’s not unreasonable to dismiss even the smallest of issues as an oversight or unacceptable bug. In reality, some of these “bugs” are intentionally left or planted there by the developers, either to give the player something cool to discover, or just a fun little quirk that no one thought needed to be changed.

After collecting a batch of these totally on purpose bugs and errors, we received a ton of additional ideas in the comments, so we decided to collect those as well. This is what you chose!

The 8 Video Game “Mistakes” That Were Totally Intentional – Commentator Edition

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